

And our fans love the names we come up with. So you’ll see some of our thoughts and you’ll see some jokes in what traits we picked for people and the names we picked. But at the same time, we wanted to make sure that we weren’t just ripping off classic headlines. If you look closely, you’re like alright, this is a music household, who’s this one scrawny dude here? Or you look at the sports family, there’s very clear parallels with some real world celebrities. There are some pretty funny comparisons there. If you look in our game, you’ll see rap moguls, and hip-hop stars. We were just looking at stuff that we as common people found amusing or interesting. This wasn’t like a marketing driven thing or something like that. We definitely looked at who has the biggest headlines, who was always making the biggest splash, who has the most entertaining story and who also has a story that we can make in our game. We were making a game with a big celebrity focus.

Were there any celebrities that you took inspiration from as far as creating the different scenarios for celebrity Sims in Late Night… There’s a video of me biting into a red plastic Dixie cup to get the expression for biting into other Sims’ necks. They also go in the hallway and film each other doing reference and things and that leads to some hilarious and awkward things as well.

It was a little bit of inspirations from other people’s dances and our animators just making it their own. The amount of life that you see on the expressions on the Sims. There’s no motion capture and they’re really some of the best artists in the industry. One of our designers found this really cool dance video that she forwarded along to the animators and they looked at some of those and picked their favorites and made some of their own. Were they inspired by anything specific or were you guys just messing around with different kinds of moves? I’ve seen some new dance moves, especially on the tables and bars. Late Night was over all a very funny pack to make. We try to think of things that we love from movies, and from our own experiences in college and high school and things like that. We put in the “Stride of Pride” and the “Walk of Shame,” which have special, unique animations based on how well your Sim does when approaching men or women based on his/her gender or preferences. It’s just so ridiculous and over the top, and the new dance animations are so funny. If you look at things like, if your Sims have a drink of juice, they can then start dancing on bars and bar tables and that’s absolutely hilarious. We added the breast slider and there were so many funny meetings where we were trying to think of just horribly ridiculous headlines and puns we could use around that feature. Late Night was an especially funny pack for us. It seems kind of evident that you guys have a pretty good sense of humor when it comes to designing the game and putting in these little funny scenarios. We’re pretty excited to listen to the community and see things that they like and didn’t like, and things we can improve and things we can add in the future. Right now, we’re pretty excited to watch Late Night.

We don’t want to give away any secrets or potential things and frankly, we’re not that devious.Īre there any hints that you can give me now? Are you allowed to talk about anything that you guys are working on now for future Sims 3 things? What’s in Late Night, we put in there because our artists thought it was funny or somebody wanted to put in a joke, but people are always looking for hints and they’re just not there. Our players, I guess have always been chasing at windmills. Our players have always thought that we place hints throughout the game and it’s not true now and it’s never been true. Was there anything put into Late Night that can give us any kind of clue as to what you might be working on next? Obviously, every developer always wants more time, but I probably would’ve made the same decisions I did.Īs far as hints for future expansion packs, I’ve seen some people on the forums looking around for things.
